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ICT40915
Certificate IV in

Digital and Interactive Games

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Start date
Enrol Anytime
Duration
12 months
Mode
100% online
Units
16 units

Summary

In partnership with
What if we told you that you could turn your gaming passion into a career? Our Certificate IV in Digital and Interactive Games provides you with the skills and knowledge to support the design, development, and programming of digital games briefs as part of a larger development team. Covering areas such as Game Design, Automation, and Storyboarding, qualified students will be able to find various types of support work in the field of Game Design.
In partnership with
Nationally recognised

Detail

Students will train in vendor specific courses such as Unity 5, along with vendor neutral courses in game development, storyboarding, short film development, and artificial intelligence. Basic skills in story and content writing, introductory programming techniques, and business analysis will also be covered. Once completed, individuals can find employment opportunities as an assistant animator, games developer support, assistant designer, and more.
  • Course structure

    This course uses a blend of vendor specific, vendor neutral, and trainer-developed materials.

    The course is conducted over a 12 month period; within a self-paced online learning environment. Upskilled uses MyUpskilled to manage the delivery and assessment of your course. This means you can learn at your own pace.
     

    Vendor Courses* Vendor Neutral Courses Upskilled Courses/Workshops
    • Microsoft .NET Framework
    • Microsoft C#.NET Language
    • Introduction to Unity 5
    • Welcome to Developing Games
    • Writing Research Papers
    • Introduction to Unity 5
    • Utilising Unity 5 Development Environment
    • Foundations of Programming: Object Oriented Design
    • Scripting Unity with C#
    • GIMP Essential Training
    • Build a Match 3 Game with Unity
    • Creating a Short Film
    • Creating a Storyboard
    • Real Time Strategy and Artificial Intelligence
    • Introduction to Copyright
    • Ethics in Leadership
    • Introduction to Business Analysis
    • Project Management
    • Designing a Presentation
    • Getting Your Point Across
    • Introduction to Customer Service
    • Planning a Web Design Portfolio: Getting a Job
    • Researching
    • Storyboards
    • Privacy, Copyright, Ethics
    • Business Needs Analysis
    • Translate Business Needs
    • Enterprise Strategic Direction
    • Writing Technical Documents
    • Introduction to Project Management Principles
    • Project Integration
    • Articulate, Present and Debate Ideas
    • Work Health and Safety
    • Service Desk Analyst
  • Entry requirements

    There are no formal entry requirements for this qualification.

    Students will need access to a computer, and the internet, and have basic computing skills. A Language Literacy and Numeracy skills assessment may be required before enrolment can be confirmed.

    Preferred pathways for candidates considering this qualification may include:

    • Demonstrated vocational experience in a range of work environments such as digital media, games development, animation, graphics design or similar roles.
    • Successful completion of Certificate III in Information, Digital Media and Technology, or a qualification equivalent

    **NOTE: There is a requirement to download and install game editing software Unity5, and drawing/animation software Blender. The student’s computer must have the minimum requirements for this software.
  • Inclusions
    Upskilled courses include specialised learning materials, and access to:
    • Upskilled’s fully customised online learning platform, MyUpskilled
    • Student Rewards Program
    • Student Support services
    • your trainer via the trainer/student messaging system
    • webinars; both live and recorded sessions
    • video content access via:
  • Recognition of Prior Learning (RPL)
    Work experience or formal qualifications you have may count towards your course. If you have previously undertaken study at a recognised institution or have some relevant work experience, you might gain credit towards specific units in a course; shortening the time you have to study. You can send your application for Credit Transfer or RPL during the enrolment process.
  • Assessment
    Upskilled takes evidence gathered from a variety of sources to deem a student as competent. Assessment processes might include some or all of the following:
    • Recognition of Prior Learning and/or credit transfer
    • summative and formative assignments
    • written reports and/or portfolio assessments
    • scenarios and/or case studies
    • projects
    • written/oral questions
    • regular training and assessment contact will be maintained by Upskilled in conjunction with the participant and their employer (where applicable). Critical dates during the program will be identified for participants to ensure compliance to assessment due dates, and attendance at monthly webinars as required.

Outcomes

This qualification could give you several career, vendor and/or further study outcomes. After completing this course, you could explore some of the following outcomes.

Subjects

This qualification consists of the below units of competency. All competencies must be successfully completed to attain the qualification.

The program is broken into 4 logical clusters of training within the broad category of ICT systems: 1/ Core Infrastructure; 2/ Continuity & Security; 3/ Continuous Improvement; and 4/ Service Delivery & Governance.
  • BSBWHS304
    Participate effectively in WHS communication and consultation processes

    This unit describes the skills and knowledge required to participate in work health and safety (WHS) communication and consultation processes. It applies to individuals who participate in WHS communication and consultation processes as part of their work health and safety responsibilities, which are in addition to their main duties.

  • ICTGAM401
    Produce an interactive game

    This unit describes the skills and knowledge required to produce an interactive game using an industry standard authoring tool. It applies to individuals who work in the game development industry and support the design, development and programming of basic digital games as part of a larger development team.

  • ICTICT418
    Contribute to copyright, ethics and privacy in an ICT environment

    This unit describes the skills and knowledge required to maintain professional and ethical conduct, as well as to ensure that personal information of stakeholders is handled in a confidential and professional manner when dealing with stakeholders in an information and communications technology (ICT) environment. It applies to ICT personnel who are required to gather information to determine the organisation’s code of ethics, and protect and maintain privacy policies and system security.

  • ICTICT419
    Work effectively in the digital media industry

    This unit describes the skills and knowledge required to work effectively as an individual or in a team environment in the digital media industries. It applies to individuals who use digital media technologies to work in the information and communications technology (ICT) industry as digital media designers, developers, programmers, contractors or digital media authoring specialists.

  • ICTPRG301
    Apply introductory programming techniques

    This unit describes the skills and knowledge required to create simple applications or games. It applies to individuals with responsibility for creating applications or games and includes creating code, using programming standards, testing, and debugging.

  • ICTPRG405
    Automate processes

    This unit describes the skills and knowledge required to write scripts to automate solutions, by using basic scripting processes, and application-specific scripting options. It applies to individuals who may work in information and communications technology (ICT) support roles and who are required to automate tasks.

  • ICTPRG406
    Apply introductory object-oriented language skills

    This unit describes the performance outcomes, skills and knowledge required to undertake introductory programming tasks using an object-oriented programming language, including tool usage, documentation, debugging, and testing techniques. It applies to individuals who are programmers in a variety of fields and who are required to produce simple programs in object-oriented languages.

  • ICTPRG415
    Apply skills in object-oriented design

    This unit describes the skills and knowledge required to produce an object-oriented design from specifications, applying the cyclic process of iteration from identification of class, instance, role and type to the final object-oriented model of the application. It applies to system designers who are required to design systems using an object-oriented method.

  • ICTGAM404
    Apply artificial intelligence in game development

    This unit describes the skills and knowledge required to research, develop and implement artificial intelligence (AI) solutions in games. It applies to individuals who contribute to the creation of computer-controlled objects in games, and who support the design, development and programming of basic digital games as part of a larger development team.

  • ICTICT406
    Build a graphical user interface

    This unit describes the skills and knowledge required to design, build and test a graphical user interface (GUI) to specification. It applies to individuals employed as programmers in a variety of fields who provide information and communications technology (ICT) support in small to medium enterprises (SMEs).

  • ICTGAM402
    Identify and apply principles of games design and game playing

    This unit describes the skills and knowledge required to identify and apply principles of games design and game playing. It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team in the game development industry.

  • ICTGAM403
    Create design documents for interactive games

    This unit describes the skills and knowledge required to create a game concept, develop and document the game specifications. It applies to individuals who support the design, development and programming of basic digital games and design, develop and use digital media technologies as part of a larger development team.

  • ICTGAM405
    Write story and content for digital games

    This unit describes the skills and knowledge required to identify and develop storylines, write plot synopses and background stories, and to develop story components for interactive digital games. It applies to individuals who are employed as game concept developers, script writers, storyboard artists, game designers and other personnel working in the game development industry.

  • ICTGAM406
    Create visual design components for interactive games

    This unit describes the skills and knowledge required to create visual design components for games and interactive media using industry standard authoring tools. It applies to individuals who contribute who support the design, development, and programming of digital games as part of a larger development team.

  • ICTGAM407
    Write scripts for interactive games

    This unit describes the skills and knowledge required to develop, write and test scripts and related content for interactive games. It applies to individuals who contribute and support the design, development, and programming of digital games as part of a larger development team.

  • CUAPPM407
    Create storyboards

    This unit describes the skills and knowledge required to create and develop storyboards for a broad range of digital content, including video, film, animation and interactive media. It applies to individuals who break down content, stories or scripts into discrete elements and visualise creative concepts in collaboration with a creative production team. Storyboard artists, designers, producers and information architects can create storyboards, depending on the type and scale of production. In the film and television industry, people creating storyboards work closely with directors.

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