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ICT50215
Diploma of

Digital and Interactive Games

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Start date
Enrol Anytime
Duration
12 months
Mode
100% online
Units
16 units

Summary

In partnership with
Turn your passion into a profit with our Diploma of Digital and Interactive Games. Passionate gamers will learn how to build and design video games from the ground up through training in areas such as storyboarding, artificial intelligence in gaming, character design, character scripting, and programming with Unity and Visual studio. Qualified individuals can pursue employment opportunities as an animator, designer, games developer, and more within this exciting industry.
In partnership with
Nationally recognised

Detail

This course covers all the technical aspects in video game design – including the design of 3D game levels and environments, character animation and rigging, creating interactive spaces, and producing digitally animated sequences. Students will also develop skills and knowledge in character scripting, games history, and working effectively within a team.

 

  • Course structure

    This course uses a blend of vendor specific, vendor neutral, and trainer-developed materials.

    The course is conducted over a 12 month period; within a self-paced online learning environment. Upskilled uses MyUpskilled to manage the delivery and assessment of your course. This means you can learn at your own pace.

    Vendor Courses* Vendor Neutral Courses Upskilled Courses
    • Microsoft .NET Framework
    • Microsoft C#.NET Language
    • Storyboards
    • Video Game Design
    • Unity5 Game Creation
    • Blender Graphic Element Design
    • Blender Animation
    • 3D Environments
    • 3D Character Animation
    • Artificial Intelligence in Gaming
    • Programming within Unity and Visual Studio
    • History of Games
    • Character Design
    • Character Scripting
    • Business Need
    • Privacy, Ethics and Copyright
    • Technical Documentation
    • Project Management
    • Working with Teams
    • Workplace Health and Safety

    * Vendor exams are not included in the Upskilled course
  • Entry requirements

    The are no formal entry requirements for this qualification.

    Students will need access to a computer, and the internet, and have basic computing skills. A Language Literacy and Numeracy skills assessment may be required before enrolment can be confirmed.

    Preferred pathways for candidates considering this qualification may include:

    • Demonstrated vocational experience in a range of work environments such as digital media, games development, animation, graphics design or similar roles
    • Successful completion of Certificate IV in Digital Interactive Games, or a qualification equivalent
  • Inclusions
    Upskilled courses include specialised learning materials, and access to:
    • Upskilled’s fully customised online learning platform, MyUpskilled
    • Student Rewards Program
    • Student Support services
    • your trainer via the trainer/student messaging system
    • webinars; both live and recorded sessions
    • video content access via:
  • Recognition of Prior Learning (RPL)
    Work experience or formal qualifications you have may count towards your course. If you have previously undertaken study at a recognised institution or have some relevant work experience, you might gain credit towards specific units in a course; shortening the time you have to study. You can send your application for Credit Transfer or RPL during the enrolment process.
  • Required equipment

    All participants will require the following hardware and software:

    • Browser Microsoft Internet Explorer 8 (or higher)
    • Browser Mozilla Firefox 3 (or higher)
    • Browser Apple Safari 2 (or higher)
    • Operating System Microsoft Windows 7, 8 (or higher)
    • Operating System Apple Mac OS X 10.4 (or higher)
    • Processor Pentium III 1 GHz (or better)
    • Processor Macintosh Intel-based or PowerPC G4 (or better)
    • RAM 512 MB (1 GB or more recommended)
    • Internet connection 256K (broadband recommended)
    • Adobe Flash Player 10 (current version recommended)
    • Adobe Reader 9 (or higher)

    Other requirements may apply to supplemental offline activities. Omitting these optional activities does not affect course completion.

    **NOTE: There is a requirement to download and install game editing software Unity5, and drawing/animation software Blender. The student’s computer must have the minimum requirements for this software.

Outcomes

This qualification could give you several career, vendor and/or further study outcomes. After completing this course, you could explore some of the following outcomes.

Subjects

This qualification consists of the below core units of competency to complete the course. All competencies must be successfully completed to attain the qualification.

The program is broken into 4 logical clusters of training within the broad category of ICT systems: 1/ Core Infrastructure; 2/ Continuity & Security; 3/ Continuous Improvement; and 4/ Service Delivery & Governance.
  • BSBWHS403
    Contribute to implementing and maintaining WHS consultation and participation processes

    This unit describes the skills and knowledge required to contribute to setting up, running and improving work health and safety (WHS) consultation and participation processes that are prescribed in legislation. It also covers contributing to communicating relevant information identifying and delivering related training and improving the consultation and participation processes. This unit applies to individuals whose job role includes contributing to implementing and maintaining WHS consultation and participation processes in their work area and job role. This unit applies to people who work in a broad range of WHS roles across all industries.

  • ICTGAM501
    Create design concepts for digital games and 3-D media

    This unit describes the skills and knowledge required to work innovatively in game development, using thoughtful strategies and well-developed technical skills to accommodate a specified design brief. It applies to individuals who support the design, development and programming of interactive 3-D media and digital games as part of a larger development team.

  • ICTGAM503
    Create a complex 3-D interactive computer game

    This unit describes the skills and knowledge required to use original and innovative ideas, and industry-standard production techniques, to create functional games according to a specific design brief. It applies to individuals who support the design, development and programming of interactive 3-D media, and digital games, as part of a larger development team.

  • ICTGAM523
    Collaborate in the design of 3-D game levels and environments

    This unit describes the skills and knowledge required to plan, and implement, the design of an interactive 3-D game in a team environment. It applies to individuals with high-level technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

  • ICTICT419
    Work effectively in the digital media industry

    This unit describes the skills and knowledge required to work effectively as an individual or in a team environment in the digital media industries. It applies to individuals who use digital media technologies to work in the information and communications technology (ICT) industry as digital media designers, developers, programmers, contractors or digital media authoring specialists.

  • ICTGAM512
    Create and implement designs for a 3-D games environment

    This unit describes the skills and knowledge required to create and implement designs within the context of a 3-D games environment. It applies to individuals with highly developed communication and technical skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

  • ICTGAM514
    Design and create models for a 3-D and digital effects environment

    This unit describes the skills and knowledge required to design and create models for a 3-D and digital effects environment using complex topology, specified geometry surfaces, and advanced model builds. It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

  • ICTGAM517
    Produce a digital animation sequence

    This unit describes the skills and knowledge required to produce a digital animation sequence for the 3-D and digital effects environment, involving the completion of a digital editing project. It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

  • ICTGAM519
    Manage technical art and rigging in 3-D animation

    This unit describes the skills and knowledge required to design, implement, and manage 3-D animation rigs for objects using structural controls, and construct hierarchies to formulate object geometry, and skeletal rigs to a defined project brief. It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

  • ICTICT408
    Create technical documentation

    This unit describes the skills and knowledge required to create technical documentation that is clear to the target audience and easy to navigate. It applies to individuals working as technical writers, designers, developers and support staff who are required to produce technical support documents of their work.

  • ICTGAM521
    Create interactive 3-D environments for digital games

    This unit describes the skills and knowledge required to coordinate the design and technical elements of a smooth-running interactive 3-D environment. It applies to individuals with excellent organisational skills and high-level technical expertise working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

  • ICTGAM525
    Apply digital texturing for the 3-D environment in digital games

    This unit describes the skills and knowledge required to research, select techniques, and apply industry standard graphic software tools, to digital texturing for the 3-D environment in digital games. It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

  • ICTICT514
    Identify and manage the implementation of current industry specific technologies

    This unit describes the skills and knowledge required to demonstrate and constantly review work processes that ensure that the quality of the business process is maintained for the implementation of specific industry technologies at an identified industry standard. It applies to individuals engaged in ongoing review and research in order to identify, manage and evaluate the implementation of industry technologies or techniques to improve aspects of the organisation's activities.

  • ICTGAM526
    Create complex 3-D characters for games

    This unit describes the skills and knowledge required to plan, and implement, a design for complex 3-D characters for games. It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

  • ICTGAM518
    Animate physical attributes of models and elements

    This unit describes the skills and knowledge required to animate the appropriate physical attributes of models and elements. It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

  • ICTGAM516
    Animate a 3-D character for digital games

    This unit describes the skills and knowledge required to apply animation principles to develop an animated character, and export the character model into a game. It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

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